Wednesday, December 28, 2022

The Start

In a narrow cleft through mountains, rough stone turns suddenly to worked stone stairs and a wall blocking the way forward. The wall features a door flanked by twin lanterns. The lanterns are glowing. The door is open to reveal more stairs and shadow beyond.

Like many creative folks, I have great energy once I get going but often have no idea where to start. So in trying to figure out how to start talking about #CORE20RPG, I’ve wisely decided to start at the start. Which should have been obvious, I guess…

Chapter 1 Excerpt — Building Your Character Intro

That 8-page download is roughly the first half of the first chapter of the game — “Building Your Character.” It sets out the broad strokes of how CORE20 works, but without too deep an initial dive into mechanics (which I think is a good thing for character building).

I think it makes a good preview because it uses the process of character building to set up the feel of the game, to sketch out what the book looks like chapter by chapter, and to focus on how those chapters feed the process of creating the character you want to play.

Because building unique characters and story is what CORE20 is all about, talking about character building sets up the scope of the game’s ambition. And in doing so, it hopefully gives players the strongest sense of what they can accomplish as they make the game their own.

More such quick teases will be forthcoming as we work toward getting a full playtest package together for early in the New Year. And if you have any specific suggestions for parts of the game you’d like an advance look at, just let me know.

(Art by Dungeon Influence Art)

It’s Complicated

As befits a game built on the foundations of D&D from the 3.5e and 5e System Reference Documents, CORE20 plays an awful lot like D&D...